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The Strongest Incentive

 

Guest articles > The Strongest Incentive

 

by: Donnie Bryant

 

Curiosity is one of the strongest of all human incentives. Once it’s been aroused, we can hardly sleep until we satisfy that curiosity.

How can you add curiosity to your business, product, or service? To your marketing message?

Have you ever heard of the Zeigarnik effect? It’s another psychological phenomenon that can boost your persuasiveness. When people are given incomplete information, such as a story that is cut off before the end, the brain feels a strong need to “close the loop.”

This is why television shows and movies use cliffhanger endings. The audience just has to know what’s going to happen next.

Using the Zeigarnik effect is effective in both marketing and in-person selling situations. When you make a unique claim, make the person who reads or hears wonder “How is that possible? How can she do that?” (Copywriters often call these “can’t-do-it” bullets or fascinations.) Their curiosity will compel them to find out the answer. Now, instead of chasing clients, they are coming to you, wanting to hear what you have to say.

That’s a much more advantageous position to be in.

That doesn’t mean that you embrace ambiguity. That will have the opposite effect. You want your readers, hearers and viewers to know exactly what you’re talking about: that’s what makes the information interesting and relevant to them. Build curiosity around how and/or why.

The information has to be specific, relevant and unique. If it is too vague, it won’t be important enough for them to want to find out about. If it’s irrelevant, who cares? If the claim isn’t unique, or if the missing portion is too predictable, the curiosity disappears.

Take for example one of the longest-running advertising headlines in history: “Do You Make These Mistakes in English?” Anyone who wanted to speak intelligently 80 years ago (when this ad was written) was overcome by curiosity.

You can’t read that headline without wanting to learn more. The question implies that there is a strong possibility that the reader could be making embarrassing mistakes without realizing it. It also implies that reading the article (or advertisement) would be the first step to fixing the problem.

So, how can you add curiosity to your marketing messages today?

 


Donnie Bryant is the author of Stealth Salesmanship: The Coach’s Edition. To find out more about the book and how Stealth Selling can help your business promote your products and services without resorting to gimmicks or fads, visit http://StealthSellingBook.com.


Contributor: Donnie Bryant

Published here on: 19-Feb-12

Classification: Sales, Creativity

Website: http://StealthSellingBook.com

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed