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Max-Neef Needs

 

Explanations > Needs > Max-Neef Needs

Description | Discussion |  So what?

 

Description

Max-Neef (1992) describes nine different needs:

  • Subsistence: health, food, shelter, work
  • Protection: being cared for, having choice and autonomy
  • Affection: being respected, loved, having fun, friends
  • Understanding: Thinking, curiosity, investigating, learning
  • Participation: Duties, responsibilities, work, collaboration, opinions
  • Leisure: Imagination, fun, games, dreaming
  • Creation: Boldness, invention, designing, building
  • Identity: Belonging, esteem, self-knowledge, religion, values
  • Freedom: Autonomy, passion, equality, choice, exploration, awareness

Discussion

Max-Neef defined needs as being fulfilled by satisfiers, which themselves are defined as ‘...everything which, by virtue of representative forms of being, having, doing and interacting, contributes to the actualisation of human needs’.

So what?

Understand Max-Neef needs in the context of other models. Find which works for you or even use a combination. Understand your own needs and those of others and leverage needs gaps to persuade.

See also

Max-Neef, M.A,. Elizalde,A. and Hopenhayn, M. (1991) Human Scale Development. The Apex Press

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed