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The Need to Play

 

Explanations > Needs > The Need to Play

Need | Example | Related to | Discussion |  So what?

 

 

Need

We like to play, to mess about or engage in more formal games.

Play can be by ourselves or interacting with others. It can be formal, based on strict rules, or may be informal, just messing about. It can be about winning and losing, though the best enjoyment is often gained just from taking part.

Example

A person relaxes through playing golf and cards with friends.

A person just enjoys going out with friends and having fun.

When a person plays they sometimes adopt a child-like attitude so they can let go of adult restrictions.

Related to

 

 

Discussion

The young of many species play, often in simulated practice of adult activities. Young lions, for example, will play at fighting in preparation for later real aggression. As they grow, and while the severity of adult life demands seriousness, they may still indulge in play.

Beyond the rough and tumble of childhood play, we tend to create games with formal rules about what is and is not allowed. This creates a structure within which we can sustain other needs, such as for control, fairness and growth.

Play takes the world offline, letting us try things without incurring the penalties of the real world. We can fail and learn repeatedly without real harm. This lets us enjoy the pleasure of success while minimizing the price of failure.

Rather than create stress, play can relieve stress. Physical play allows us to work off our suppressed aggression. More thoughtful games can distract us from our worries as we are drawn into working out winning strategies and tactics.

So what?

Use play to make learning fun. Be playful in your persuasions. Negotiation does not have to be dull or stressful. It can be surprising how a lighter approach can make you more successful in your changing of minds.

See also

Game Design

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed