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Exposition

 

Disciplines > StorytellingStory Devices > Exposition

Description | Example | Discussion | See also

 

Description

Presentation of the 'story so far' or other aspects of related elements that have some relevance to this story but which will not be covered in detail.

A common way of doing this is to embed it in a conversation between two or people, where one person explains what has been going on.

This may be done using other devices such as the flashback or having the narrator tell what has happened.

Example

A play starts with an actor alone on stage talking to himself about what has happened, perhaps bemoaning his fate.

Movies start with a scrolling storyline to tell what has happened so far (eg. Star Wars).

A character is introduced and two other people gossip about her.

A villain explains to the captured hero how the crime was committed before the hero is about to be executed.

Discussion

The exposition is useful device that allows the author to quickly give information to explain extra detail without having to cover it in normal story format.

When a play starts with an actor doing an exposition, it is known as a Prologue.

When this is not done well, it is sometimes known as a Plot Dump or Info Dump. This typically happens when a character mentions another person and then adds detail that would not be given in normal conversation.

When this is done in detail it is also sometimes called an Idiot Lecture, as it is done in a way as if the reader is an idiot.

See also

Explanation devices

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed