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Four pleasures

 

Explanations > Emotions > Happiness > Four pleasures

Physical | Social | Psychological | Ideological | So what

 

Patrick Jordan describes four pleasures that you can include in designing a product or experience, and which provide a useful and more general list.

A good design has the right balance of pleasures, such as the sights, sounds and smells of the racetrack that combine to create memorable excitement. A bad design puts people off, such as toilet smells in a restaurant.

Physical

Physical pleasure comes through stimulation of the five senses. Sexual pleasure, for example, has significant tactile and visual components. A coffee shop has smells and a dance club has sounds.

Social

Social pleasure is found in the social interaction that is created, such as when people meet friends and new acquaintances. Social pleasure also comes from belonging to groups and strengthening or improving one's social position.

Designing social interaction includes creating common interests and activities as well as just making the space where people can interact and giving them reason to come together, for example in networking sites and churches.

Psychological

Psychological pleasure is created the person thinks about the situation, consciously or unconsciously.

This can be created by intellectual games such as Sudoku or Scrabble that stimulate thinking and give the pleasure of 'winning'.

The brain rewards itself with a shot of natural opiates when it sees patterns and learns, making this another powerful motivational approach.

Ideological

Ideological pleasure is related to values and beliefs. It is about what is right and wrong, good and bad. It may stand on its own, such as in environmentalism, or may be social, as in Marxism.

In terms of Maslow's Hierarchy, idealism tend to be higher up the scale and may either be a form of self-actualization or a requirement by a group for members to believe in order to belong.

So what?

Find how these pleasures may be used in making yourself and others happy, and design your influences accordingly.

You can use physical pleasure in persuasion just by being careful in the places you take people or meet them. Gifts can be helpful too.

Social interaction can be built into persuasion, making it pleasurable to agree. It may also be a part of the reward.

Many of the methods on this site are psychological, working on how people think and getting them to think differently.

Ideological persuasion is what politicians and religious zealots do, converting listeners to a new party or faith.

See also

Politics, Conversion techniques

 

Jordan, P.W. (2002). Designing Pleasurable Products: An Introduction to the New Human Factors. CRC Press

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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