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Diffusion Curve

 

Disciplines > Communication > Diffusion > Diffusion Curve

Innovators | Early Adopters | Early Majority | Late Majority | Laggards | See also

 

The diffusion curve shows the distribution across segments and approximate adoption over time of models.

 

 

Axes

The horizontal X-axis is time and the vertical Y-axis is numbers of people. The curve is idealized in that it assumes a Normal frequency distribution with the early majority and late majority one standard deviation either side of the mean.

It is worth noting that not all innovators are innovators in all categories or situations. People who will buy the latest gadgets at home may be quite conservative in work (or vice versa). Thus a person who has the latest camera may have a car that is a few years old and be very conservative in their approach to religious ideology.

Segments

The curve is divided into five sections, each of which may be used to describe a market segment, in that each group thinks differently and so needs different marketing and sales approaches:

Business change

The diffusion curve is useful in business change as well as marketing. If you are implementing a new system, by understanding the different segments in the company, you can gradually roll out the change whilst using different persuasion methods for each group.

See also

 

Rogers, E.M. (1962). Diffusion of Innovations. Glencoe: Free Press

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed