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Dénouement

 

Disciplines > StorytellingStory devices > Dénouement

Description | Example | Discussion | See also

 

Description

A 'dénouement' is a the final resolution of a story plot, in which all unresolved issues are resolved and mysteries explained. It typically happens after the exciting climax.

The dénoument may also be used as a form of housekeeping to keep the overall flow of the story neat and tidy, and resolving any left-over tensions.

Uses for a dénouement include:

  • Explaining reasons why things happened as they did.
  • Wrapping up loose ends.
  • Giving reward, punishment and other closure to characters.
  • Showing how things return to normal after all the excitement.
  • Describing what happens in the future to the main characters.
  • Preparing for a sequel story.

Most of all, the dénouement should give a sense of closure to the story's audience.

The dénouement may be a deliberate scene where the hero assembles the main cast and explains what happened. While being a summary of the (often hidden) story, this may itself be extended to create drama and excitement, for example where the audience is led to think that one person is being accused only to find the hero suddenly turning to the real villain. This is typical in some detective genres.

A simpler form may be in the discussion between a naive individual and a wise character (who may well be the hero). The naive person asks questions about outstanding uncertainties that the reader may have. The wise person then explains these, hence resolving all questions and leaving the reader with a sense of completion and satisfaction.

The dénouement may well also include the serving of justice to the villains of the story, satisfaction to the victims and reward to the heroes.

If a sequel to the story is intended, then not all threads may be resolved as outstanding threats and questions are left for follow-up stories to address. New questions and tensions might even be created.

In complex stories there may be minor dénouements along the way that are used to wrap up sub-stories and segments. Some of these may be false, being deliberately 'closed' to cause confusion when they later reappear.

A hidden dénouement occurs where an explanation appears, but where completion is not obvious to the reader.

The dénouement may not be used when the author deliberately and suddenly ends the story on a surprise note.

Example

Following on from Arthur Conan Doyle using Sherlock Holmes to explain how he solved his cases, Agatha Christie made much use of dénouement in book series such as Poirot and Miss Marple. The hero gets all the suspects in a room and either tells the story of each character in turn or gets them to explain important details.

Some stories have a 'what happened to the characters' piece, typically showing the good people having a happy life while the less moral characters continue to struggle.

After the final scenes at Mordor and Gondor, Tolkein's Lord of the Rings has a very long sequence of tying up of loose strings, including sorting out Saruman, restoring the Shire and the departure of the elves, along with Frodo, Bilbo and Gandalf.

Discussion

Stories are mostly made up of patterns of tension and closure. Dénouement is the closing of outstanding tensions. In practice, the main plot usually ends at the climax, while the story ends at the dénouement.

The dénouement as a distinct stage is also known as resolution. As a device, it can be used as a method of tidying up loose ends, even in sub-sections of the story.

As the story reaches its climax, many tensions are resolved, yet other questions may still be outstanding. The author typically makes deliberate use of dénouement to ensure all tension-creating questions and uncertainties are resolved, such that the audience feels the sense of satisfaction and pleasure that a strong closure creates.

Dénouement comes from the French word meaning 'to untie'. It indicates that all the remaining knots (or 'knotty problems') created by the story are now untied and resolved.

See also

Climax, Resolution

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed