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Science and Magic

 

Disciplines > StorytellingStory Devices > Science and Magic

Description | Example | Discussion | See also

 

Description

Where there is an insurmountable problem, use science or magic to provide a wonderful answer that resolves the situation.

Example

The Babel Fish in The Hitchhiker's Guide to the Galaxy is inserted into one's ear and allows one to understand alien languages.

The Inertial Dampers in Star Trek allow the Enterprise to quickly accelerate to light speed without flattening everyone against the bulkhead.

Superman's powers let him do all kinds of things, from a quick change of clothes to saving the world (again) from the most recent evil genius.

Gandalf holds the Balrog at bay whilst the party in Lord of the Rings escape.

'The Force' in Star Wars is magic in a science-fiction setting on which Luke (and Darth Vader) can draw to perform all kinds of wonderful tricks.

Discussion

Science and magic, depending on whether the story is science fiction of fantasy, work outside of normal laws

Magic works out of normal physical laws, being as it is, metaphysical. It can thus be used to resolve most problems. Magic has a historical element to is, as many of our ancestors resolved the unexplained as being something magical. They also hoped (as we often still do) that magic would somehow save the day. When religion supplanted magic, then the gods became magician substitutes, although their fickle nature was less amenable.

We depend nowadays on science so much that we treat it as a modern magic. Science fiction is but a small step beyond and we assume it will solve all of tomorrow's problems too.

See also

Deus ex machina

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed