changingminds.org

How we change what others think, feel, believe and do

| Menu | Quick | Books | Share | Search | Settings |

Falling prey to cruelty or misfortune

 

Disciplines > Storytelling > Plots > Polti's Situations > Falling prey to cruelty or misfortune

Description | Discussion | See also

 

Previous: Disaster

Next: Revolt

 

Description

Elements

  • An Unfortunate
  • A Master or a Misfortune

Summary

The innocent Unfortunate is harmed by accidental Misfortune or by a deliberate Master who should know better.

Variants

A

  1. The innocent made the victim of ambitious intrigue

B

  1. The innocent despoiled by those who should protect

C

  1. The powerful dispossessed or wretched
  2. A favorite or an intimate finds himself forgotten

D

  1. The unfortunate robbed of their hope

Discussion

Innocents are common in stories and echo the position of the child whose naivety leads them into danger and harm. Harming innocents thus creates emotion of outrage and horror.

Those who harm children are subject to something along the lines of vengeance taken for kindred upon kindred, and so those who harm the innocent may befall the same fate, giving the viewer the satisfaction of revenge.

The loss of hope that misfortune can bring can send us into a deep despair, from which we can find wonderful relief as we claw our way out or are rescued.

'Falling prey to cruelty or misfortune' is the 7th of Georges Polti's 36 Dramatic Situations.

See also

Vengeance taken for kindred upon kindred,

Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-2016
Massive Content — Maximum Speed