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30. Punishment: Villain is punished

 

Disciplines > Storytelling > Propp's Morphology of the Folk Tale > 30. Punishment: Villain is punished

Description | Discussion | See also

 

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Next: 31. Wedding: Hero marries and ascends the throne

 

Description

Symbol: U

The villain (if not vanquished earlier) or false hero, now fully exposed, receives some punishment. This may be lenient, harsh or something just, depending on the story and perhaps mitigating circumstances and the kindness or severity of the hero or other leading character.

Example

In Star Wars, Darth Vader is sent spiraling away into distant space.

Discussion

Punishment of the evil and treacherous has long been done not just as an act of retributive justice but also as a warning to others (including the reader) of the inevitability of such punishment. Cautionary tales are a classic form of education and this intent may be included to a greater or lesser extent.

See also

 

Previous: 29. Transfiguration: Hero is given a new appearance

Next: 31. Wedding: Hero marries and ascends the throne

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Site Menu

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Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

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Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
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