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18. Victory: Villain is defeated

 

Disciplines > Storytelling > Propp's Morphology of the Folk Tale > 18. Victory: Villain is defeated

Description | Discussion | See also

 

Previous: 17. Branding: Hero is branded

Next: 19. Resolution: Initial misfortune or lack is resolved

 

Description

Symbol: I

At last the villain is defeated in some way, often through direct combat, in which they may be killed or spared after pleading. They may be vanquished by magical means whereby they disappear or are imprisoned, such as in a genie's bottle. They may also be banished, sent away to an unnamed and distant land where they can do no harm to the hero or his constituency.

Example

In Star Wars, Luke and Han defeat the storm-troopers.

Discussion

How the villain behaves after defeat is itself a contrast to heroic behavior, and the villain may lose all dignity, grovelling in the dirt and falsely repenting their evil past. The hero's behavior here is also important, as they may show mercy and are modest in their victory.

See also

 

Previous: 17. Branding: Hero is branded

Next: 19. Resolution: Initial misfortune or lack is resolved

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed