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Capture the Ringleader to Catch the Bandits

 

Disciplines > Warfare > The 36 Stratagems > Capture the Ringleader to Catch the Bandits

Stratagem | History | Discussion | See also

This stratagem number: 18

This group: Stratagems for Attack
Previous stratagem | Next stratagem

 

Stratagem

Action

Capture or kill the enemy commander.

This is particularly effective if the opposing army is larger and is extrinsically motivated by such as money, superstition or fear.

If the army is loyal to their leader, then use the fact that they will be enraged by the death or capture of their leader to entrap them.

Even better, if the leader can be shown as weak or incompetent, then the faith the army has will likewise be seriously weakened.

Number

This is the eighteenth stratagem of thirty-six.

Group name

Stratagems for Attack

Alternative names

To Capture the Brigands, Capture Their King

Defeat the Enemy by Capturing their Chief

To Catch the Bandits, First Catch Their Ringleader

To Capture the Bandits, First Capture Their Leader

Or even:

Kill the Body by Cutting Off The Head

Disable by Decapitation  

History

An early form of warfare in China was that the two armies would line up against one another. The generals of each would then go forward on horseback and fight to the death. The winning army would then pursue and slaughter the losing army.

There is an ancient poem which describes this strategy:

If you draw a bow, draw the strongest,
If you use an arrow, use the longest
To shoot a rider, first shoot his horse.
To capture a a gang of bandits, first capture its leader.

When Zhang Xun was fighting Yin Ziqi, he ordered his archers to fire arrows made from the plentiful wormwood branches. Seeing these makeshift arrows, the enemy soldiers rushed to Yin Ziqi to tell him the news of inaccurate archery. Seeing this, Zhang Xun could now target the enemy leader and had an arrow shot into his eye. Yin retreated in agony and his army fell into chaos.

The principle of capturing or killing the opposition leader is well known and used through history. Perhaps because of this the leader that once led from the front ended up leading from the rear or even more distantly.

Discussion

When the army does not like their leader or where the leader is the primary motivating force, then removing the leader removes their reason to fight.

Morale is surprisingly important for armies and an energized small force can overcome a demoralized larger force. And a good way of demoralizing is to harm the leader.

A variant on this strategy is to capture or destroy anything that they hold dear or which is a motivating force in any way.

By changing their motivation, you can change what they do.

See also

Leadership

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

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+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
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* Habit
* Identity
* Learning
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* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
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Contact
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