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Confusion

 

Disciplines > Warfare > Principles > Confusion

Principle | Effect | Invoking | Analogy | See also

 

Principle

Confuse the enemy so they do not know which way to turn and will not expect what you do next.

Effect

When a person is confused they hesitate, wondering what will happen and what they should do.

In war, hesitation can be fatal when it hands the enemy the initiative, giving them first strike or the choice of the next move.

Hesitation by officers has a devastating amongst conscripts who assume that if officers are not sure what is going on then their doom is assured.

Invoking

Confusion is invoked when the enemy expects a particular thing to happen and then something else happens instead. This includes nothing happening when, for example, an attack was expected.

Confusion may also be invoked by acting unpredictably. The enemy will always be trying to second-guess you, typically by studying your past moves. If you deliberately break past patterns then their predictions will be wrong and their counter-moves counter-productive.

Analogy

In argument include random and unnecessary element in your arguments that make the other person wonder what you are doing and what it all means.

See also

Certainty, Confusion principle

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed