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Battle War

 

Disciplines > Warfare > Strategies > Battle War

Action | Analysis | Example | Analogy | See also

 

Action

Select a battlefield. Line up against the enemy and charge! The battle ends when one of the following conditions apply:

  • Your side are the only ones left standing
  • The other side submits
  • The other side runs away
  • Both sides back off

Before the charge, the other side may be softened up with artillery fire or a rain of arrows. Cavalry charges and flanking action may be used to sow further chaos.

The charge may be an 'every man for himself' run or an orderly advance, perhaps using an armor wall to give some protection.

When lined up, charging and fighting, as much as possible should be done to terrify the other side, such as playing drums or bagpipes, beating shields, screaming and otherwise giving the impression of being completely demented.

Repeat this process, fighting the enemy in various battlefields until one side wins the entire war.

Analysis

The pitched battle a simple, primitive form that is now seldom seen, despite being a traditional form of fighting, where an entire war would be a series of pitched battles between opposing armies. In a curious way this was quite civilized as it moved the fighting away from civilians.

Nowadays, the advances in weaponry and armor, coupled with air-power, makes pitched battles less relevant. Also, the frequent modern asymmetry leads to very different forms of fighting.

Example

At Waterloo, Napoleon was defeated by the Duke of Wellington in a traditional pitched battle.

There are many other examples through history.

Analogy

Dive into an argument with all guns blazing. Attack them personally and attack their arguments with equal energy. Alternatively advance your arguments steadily and powerfully, destroying all counter-arguments in your path.

See also

Discipline, Overwhelm in war, The Wedge, Flanking

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed