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Accident

 

Disciplines Argument > Fallacies > Accident

Description | Discussion | Example | See also

 

Description

X is explained by rule Y. But X does not fall under Y.

A general rule is used to explain a specific case that does not fall under its rule.

Example

Rich people like to receive good service. You therefore must like good service.

You can't go there, Mr. President. Nobody is allowed in.

It is wrong to hurt people. You should not have hit that person who was attacking you.

Discussion

What often happens here is that the general rule being used is either assumed to have a wider scope (being more general) than is reasonable, or that it is simply mismatched with the case that it is being used to cover.

Accident often appears to be using deductive reasoning and hence seems to carry reasonable logic.

We have a deep need to explain things that happen, which leads to many people accepting a general rule as explanation for a specific case, even when that rule clearly does not apply. A convenient Accident may thus be used deliberately when there is no general rule available.

Accident is one of Aristotle's 13 fallacies.

Classification

Ambiguity, Assumptive, Deductive

Also known as

Dicto Simpliciter (spoken simply), Destroying the Exception, Sweeping Generalization

See also

Need to explain, Deductive reasoning, Logic principle

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed