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Early Knowers

 

Disciplines > Communication > Diffusion > Early Knowers

Description | Example | Discussion | See also

 

Description

Early knowers are people who know about things before most other people. They have their 'ear to the ground' and are ahead of the curve -- at least in knowing.

There are a number of factors that increase the chance of a person being an early knower.

More formal education

People who are educate learn to learn. They are accustomed to new ideas and quickly making sense of more difficult concepts.

Higher socioeconomic status

People with more money may well have got there by being smart, innovating and listening for new ideas.

More exposure to mass media channels

Those who look at TV and other media have greater opportunity to see news items, product placements, discussions and so on about new ideas.

More exposure to interpersonal channels

Even more influential than external media, discussions with people you know (and the internet has hugely helped this) helps you catch up with what is currently of interest in social circles.

More social participation

Actually getting involved with others increases social bonding and trust, and hence facilitates further the spread of ideas.

Example

A blogger scans the web for new ideas to discuss.

An older person joins local clubs rather than sit at home.

A commuter scans newspapers and then talks to fellow travellers.

Discussion

Early knowers are not necessarily early adopters, although by knowing about something early they have the opportunity to adopt before others. Knowledge is power. It increases choice and lets you decide what and how you will use the power it gives. For this reason laggards may be early knowers as they keep their ears and eyes open for things that might disrupt their comfortable status quo.

Types of knowledge that may be sought in a diffusion situation include:

  • Awareness: Knowledge that innovation exists.
  • What-for: The purpose of the innovation and what problems it solves.
  • How: Principles underlying how the innovation works.
  • How-to: Knowledge to use innovation properly.

See also

Meaning

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed