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The Learnability Principle
Disciplines > Game Design > Principles > The Learnability Principle Principle | Action | Discussion | See also
PrincipleIf people cannot easily learn the game, they will likely abandon it. If they can learn, they will enjoy it. ActionMake the game easy to learn. Ways you can do this include:
DiscussionSome games are very clever, very complicated and very difficult to learn. Such games may have a few dedicated players but will not get widespread adoption as we will easily give up on games that are not easy to learn. Even quite easy games are quickly abandoned if the way forward is not abundantly clear. The ideal learnable game reveals new elements only as they are needed, matching new information to both the game play and also the ability of the player to learn new elements. The brain rewards us for learning, adding a pleasant 'aha!' to the confusion of new things. See also |
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Site Menu |
| Home | Top | Quick Links | Settings | |
Main sections: | Disciplines | Techniques | Principles | Explanations | Theories | |
Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help | |
More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes | |
Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate | |
| Home | Top | Menu | Quick Links | |
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