How we change what others think, feel, believe and do |
The Progression Principle
Disciplines > Game Design > Principles > The Progression Principle Principle | Action | Discussion | See also
PrinciplePeople like to feel a sense of achievement and advancement. ActionGive them ways to learn and visibly improve. You can also offer ways for them to be promoted or achieve higher levels. Ways of doing this include:
DiscussionWe have a deep need for a sense of achievement. When we reach a goal or do something we thought we could not do, we feel a sense of elation, of an extended identity, of somehow being greater than we were before. Achievements can be planned and deliberately worked towards. They may also be opportunistic, being gained as the chance arises. Opportunistic achievement may seem like luck, but happen mostly by being prepared and alert. See also |
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