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Hybrid Games

 

Disciplines > Game Design > Types of Game > Hybrid Games

Description | Example | Discussion | See also

 

Description

Hybrid games combine different types of game into a single game.

This can be done in parallel, with two types of game happening together, or in series, with one type of game following another.

In the parallel form, some types of games, such as world games, act as 'containers', within which different other types of game can be played.

Hybrid games can also balance the degree of skill required against chance, such as in a number of gambling games.

Example

Pick-up-sticks is a dexterity game where players try to remove sticks from a pile without disturbing others. This also has an intellectual component where the physics of the sticks must first be understood, working out how the they may move, before the careful removal of the selected stick.

Football is a primarily competitive physical game that needs simultaneous understanding of strategy.

A role-play game alternates physical combat with intellectual puzzle-solving.

Discussion

Hybrid games can have a number of benefits. Playing one type of game can become boring and changing the game type within the overall game frame will help keep things interesting.

Requiring different skills also helps balance the game between people with different abilities, so, for example those with lesser physical ability may be able to succeed through greater intellectual and strategic thought. This mixing up of required abilities can compensate for natural imbalances such as male-female, educated-uneducated and old-young, and so allows people from different backgrounds to play and enjoy the game together.

See also

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed