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2D and 3D characters

 

Disciplines > Storytelling > Characters > 2D and 3D characters

The 2D character | The 3D character | 2D vs. 3D | See also

 

The characters that appear in stories are sometimes described as 'two dimensional' or 'three-dimensional' (2D or 3D). The metaphor is that of reality, that a three-dimensional character is somehow more realistic, whilst a two-dimensional person is flat and relatively lifeless.

The 2D character

The two-dimensional character is simple and unexplained. They appear and they do things, yet you do not know them as people.

Stories can get away with 2D minor characters, but if major characters are 2D the whole story will fall flat and lack credibility.

We pass many 2D characters in the street every day, yet some people we can tell in a moment are much more than that...

The 3D character

The three-dimensional character is first of all believable. The appear as credible people who you might know. Like humans, they have flaws and failings. They are individual and also seek to relate to others.

The trick of creating a 3D character is to add detail that is not strictly necessary for the plot, yet which helps to create a sense of reality. The critical trick in this is to do it without losing the reader, who will quickly get bored if you go too much and too quickly into character development.

Just as you discover attributes about your friends across the time that you know them, so also can a character develop across a story. If you are writing a whole series, then they can develop further.

Just because a character appears briefly in a story, it does not mean they cannot tell a story of their own. Even by the way they dress, much can be told, from high fashion to down-and-out rags. When good actors appear in small and cameo roles they can easily steal the show with masterful demonstration of all three dimensions.

2D vs. 3D

Here is a table that contrasts typical differences between 2D and 3D characters.

 

Two-dimensional Three-dimensional
Perfect Flawed
Fits neatly in story Has own story
No history Has a unique past
Predictable Irrational
Logical Quirky
Often non-social Often social
Archetype Individual

 

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed