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Disaster stories

 

Disciplines > Storytelling > Plots > Classic story types > Disaster stories

Description | Example | Discussion | See also

 

Description

Disaster stories tell of terrible events and how people cope with them. A typical format is as follows:

  • Life is normal. Everyday events occur.
  • There are hints of bad things ahead.
  • The hero tries to warn people, but to no avail.
  • Disaster strikes! People panic! People die!!
  • The hero takes charge and saves the day.
  • Things are never the same again.

The disaster in these stories is usually a natural phenomenon such as fire, flood, storms and so on.

Example

Volcano
Twister
Towering Inferno
The Day After Tomorrow

Discussion

Disasters create excitement by playing out our fears of uncontrollable events causing massive disruption. They also create awe as we marvel at the enormous power of nature.

The enormity of the disaster is typically highlighted by contrasting with personal stories of how individual characters handle events. Children often appear, symbolizing the helplessness that adults feel.

Villains in disaster stories are typically either the authorities, who refuse to accept the impending doom, or real criminals who try to take advantage of it. Often, though, the 'villain' is the event itself.

Change stories around disaster can tell of leaders and heroes helping individuals and organizations cope with unexpected and significant events.

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed