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Self-sacrifice for kindred

 

Disciplines > Storytelling > Plots > Polti's Situations > Self-sacrifice for kindred

Description | Discussion | See also

 

Previous: Self-sacrificing for an ideal

Next: All sacrificed for a passion

 

Description

Elements

  • The Hero
  • The Kinsman
  • The Creditor or Person or Thing Sacrificed

Summary

The Hero gives up something in order to help a relative or friend.

Variants

A

  1. Life sacrificed for that of a relative or loved one
  2. Life sacrificed for the happiness of a relative or loved one

B

  1. Ambition sacrificed for the happiness of a parent
  2. Ambition sacrificed for the life of a parent

C

  1. Love sacrificed for the sake of a parent's life
  2. Love sacrificed for the happiness of one's child
  3. Love sacrificed for the happiness of a loved one
  4. Love sacrificed for the happiness of one's child, but the situation brought about by unjust laws

D

  1. Life and honor sacrificed for the life of a parent or loved one
  2. Modesty sacrificed for the life of a relative or a loved one

Discussion

Self-sacrifice for a kinsman is similar to self-sacrificing for an ideal, in that the ideal here is that one should put one's kin above many others things. Many cultures have this rule, that family comes before many things, even the law, and that one should perjure oneself or worse if this is what is required to support one's kith and kin.

Seeing others in a story obeying our own social rules makes us identify more strongly with them. Stories of sacrifice for kin thus are often heart-warming and affirming.

'Self-sacrifice for kindred' is the 21st of Georges Polti's 36 Dramatic Situations.

See also

Bonding principle

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed