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17. Branding: Hero is branded

 

Disciplines > Storytelling > Propp's Morphology of the Folk Tale > 17. Branding: Hero is branded

Description | Discussion | See also

 

Previous: 16. Struggle: Hero and villain do battle

Next: 18. Victory: Villain is defeated

 

Description

Symbol: J

In or after the battle, the Hero is branded in some way, receiving something that changes them, usually permanently. The brand may well be a wound from the villain, perhaps poisonous or magical. It may also be the acquisition of a magical item such as a ring or item of clothing.

The branding of the hero is a life-changing experience.

Example

In Star Wars, Luke is changed by Obi-Wan's death.

Discussion

This branding is a highly symbolic element as it marks the hero as now different, standing apart from others. It also reminds the hero of their new position.

When it is visible, it sends a signal to others of the hero's status. When it cannot be seen it is still a reminder to the hero both of their achievement and possibly of their changed placed in the world.

See also

Brand is

 

Previous: 16. Struggle: Hero and villain do battle

Next: 18. Victory: Villain is defeated

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
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