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Sacrifice

 

Disciplines > Warfare > Principles > Sacrifice

Principle | Effect | Invoking | Analogy | See also

 

Principle

Do whatever it takes, including loss of life.

Effect

When your opponents show themselves ready to make sacrifices, it can be both bewildering and terrifying.

Sacrifice in the form of giving up territory or other gains is confusing as the other side wonders why. Are you giving up from weakness or is it a ploy, perhaps a lure or to attack elsewhere?

Sacrifice in terms of giving up life in exchange for military gains shows an ultimate determination that is both fearsome and demoralizing.

Invoking

Think strategically and be ready to expend life in order to get military gain. Sometimes losing life now saves more lives later.

When fighting, do so with great ferocity and abandon. Always appear courageous and heroic. Face firing with determination and no signs of fear.

Encourage fighters to die for the cause. Promise reward in the afterlife and good support for those left behind. Acclaim those who went on suicide missions as heroes.

Analogy

In argument, be prepared to capitulate on some point and situations if you can use this for a greater future gain.

Example

In the second world war the Japanese kamikazi pilots terrorized not only American shipping but all those who opposed Japan.

The 2001 '9/11' attacks on the New York Trade Center were very effective in drawing America and its allies into war and hence polarizing and radicalizing sections of the Moslem world.

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
Massive Content — Maximum Speed