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Working spaces

 

Techniques > Working spaces

 

Working spaces can vary, including how we share that space. Here are some of the spaces that we use.

Hotel

A full-sized cubicle with network, phone and power connections. Likely to be used for a day or more at a time. May be booked ahead of time.

Touchdown

A small space with network and power connection, plus possibly a phone. Likely to be used for a short period of time.

Desk sharing

Desk or cubicle which is assigned to a limited set of users. This may be several people sharing a single desk or several people sharing several desks. For example, a team of five may share a set of three desks.

Cave and commons

Team space designed with ‘caves’ (minimized private spaces) and ‘commons’ (common working areas).

Huddle space

Small informal meeting area for around two to five people.

Booth

A booth is a rectangular table for two or four people with high partitions on three sides. The open side makes it easily accessible, whilst the high other sides gives a degree of privacy and intimacy. They are a popular choice in social areas where informal meetings may take place.

War room

Room or space assigned to team which includes permanent project elements, such as work preparation tables, competitive data and timelines on walls, etc.

Meeting room

A space with table, chairs, walls, door where people can make a noise, write on walls, project and generally communicate as a team.

Storage

Space just for putting things away from where we work. This includes shelving, hanging storage, drawers, hooks, clips and so on.

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed