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Games, Pastimes and Procedures

 

Explanations > Behaviors > Games > Games, Pastimes and Procedures

Social rituals | Games | Pastimes | Procedures | So what?

  

In our interactions with other people, we often fall into ritualistic patterns of social behavior. Beyond social ritual, Berne (1964) broke these down into three categories: Games, Pastimes and Procedures.

Social rituals

Social rituals are repeating patterns of behavior that we fall into with other people and with ourselves.  They embody scripts and schemas and are, as such, familiar patterns from which we perhaps gain a sense of control and affirm our identity when we re-enact them.

Games

Games are played by two or more people. The games are often complex and even harmful to the players, but they often continue to play because they gain obscure and often psychological benefits.

Games are different to Pastimes and Procedures in their complexity and durability. They may last days or even many years.

Pastimes

Pastimes are minor and generally harmless games played quite often literally to 'pass the time'. They appear in the basic patterns of chit-chat where people complain about the government, talk about cars and tut-tut about the irresponsibility of young people nowadays.

Procedures

Procedures provide rules for specific situations, such as greetings, where people play out the standard procedure on each occasion, from brief exchanges such as 'Hiya-Cool' to longer patterns such as kissing and ritual asking about health and families. 

Procedures are generally harmless and help us through minor interactions, navigating simple social rules and reassuring one another that all is well.

So what?

Understand the differences and spot these rituals being played out. Figure out what they represent and then either play along to develop trust or take the lead to steer thinking in your direction.

See also

What is a Game?

 

Eric Berne, (1964), Games People Play: The Psychology of Human Relationships, Balantine Books

Thomas Harris (1996), I'm OK-You're OK, Avon books

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed