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Frustration-Aggression Theory

 

Explanations > Theories > Frustration-Aggression Theory

Description | Research | Example | So What? | See also | References 

 

Description

When people perceive that they are being prevented from achieving a goal, their frustration is likely to turn to aggression.

The closer you get to a goal, the greater the excitement and expectation of the pleasure. Thus the closer you are, the more frustrated you get by being held back. Unexpected occurrence of the frustration also increases the likelihood of aggression.

Frustration does not always lead to aggression, particularly when we deliberately suppress it because either we know that it is wrong or we fear the social consequences of being aggressive (eg. losing friendship of target, criticism from others). As a result, we often displace aggression into other activity, such as sports, driving fast and so on.

Some people are more predisposed to aggression and find it harder to contain it. For such people, frustration is more likely to that lead directly to aggression than for other people with a calmer disposition or greater self-control.

Research

Barker, Dembo and Lewin (1941) put toys behind a wire screen where children could see them. When they eventually got to play with them, their play was very destructive.

Example

Football crowds can become aggressive when their team starts to lose. People in business can also become aggressive when others start to frustrate their ambitions.

So what?

Using it

You can cause tension by frustrating the other person, but beware of it turning to aggression.

Defending

Beware of people winding you up. If they dangle a carrot then whisk it away, either refuse to play or play hard, early and fast. 

See also

Aggression

References

Barker, Dembo and Lewin (1941)

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed