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Stimulus

 

Techniques Conditioning > Stimulus

Description | Example | Discussion | See also

 

Description

A stimulus is something that is sensed by the conditioning subject that leads to them acting in some way. Cues, prompts and general provocation can all act as stimuli.

Stimuli may:

  • Be desirable or undesirable for the subject, causing pleasure or discomfort in some way.
  • Be associated with wants or needs.
  • Be internal or external. Internal stimuli come purely from our thoughts. External stimuli start from external sights, sounds and other events.
  • Be intended or unintended. You may give a cue and want the stimulus to happen, or the stimulus may happen independent of you.
  • Be intense or gentle. Shouting is not the same as speaking and may have different results.
  • Be sufficient or insufficient to cause the intended response. For example a dog may not beg for too small a morsel of food.
  • Lead to a reactive or reflective response. A reactive response involves little or no thinking, such as the way you pull back your hand when you touch something hot. A reflective response requires some conscious thinking, for example when someone invites you out to dinner.
  • Lead to a desirable or undesirable response. When you offer a stimulus, a subject may or may not do as you want them to do.

Example

A dog is stimulated by a passing butterfly and rushes off to chase it. It does not respond to your cue of calling it back (so your call is not a sufficient stimulus).

A child does not want to go to school. A parent offers to take them out for dinner afterwards if they go without complaint. The child reflects on this and agrees to go to school.

Discussion

The intensity of a stimulus affects how a subject response. In effect, an intense stimulus is a different stimulus to a gentle one. A common approach when a stimulus does not work is to make it more intense. This may work, but it may also just confuse. There also may be another cause of non-response, for example speaking slower and louder to a foreigner will not get them to understand your language. When intensity increases, you can also cause a fight-or-flight reaction, which can be highly problematic.

A reward that is given after the action is not a stimulus. A potential reward that is shown before the action and to which the subject responds is an anticipatory stimulus. Anticipation can also be a response to a prior stimulus, such as 'sit'.

Reward is a desirable stimulus. Threat is undesirable. Subjects are usually attracted by desirable stimuli. This can have a particularly strong Pull effect if they cannot quite access it, such as when food is offered but not given. Undesirable stimuli has a push effect and can be more unpredictable, for example when it causes a fight-or-flight reaction.

In conditioning, a stimulus is provided in order to create a predictable response. With repetition, these become paired, with the stimulus always leading to the response. A cue is typically a stimulus that is deliberately created in order to trigger a desired action.

A stimulus is different from a cue by means of intent. A stimulus causes action of some kind (even mental, such as attention). You may provide the stimulus or not. The action may be desirable or not.

Once the stimulus has caused sufficient intent to act, it is no longer needed. It is a common error in conditioning to keep applying the stimulus even while the action is being completed (for example saying 'sit' after a dog has sat down).

See also

Pull principle, Push principle, Cue

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
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© Changing Works 2002-
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