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Exemplar Reasoning

 

Disciplines Argument > Types of reasoning > Exemplar Reasoning

Description | Example | Discussion | See also

 

Description

Exemplar reasoning is the use of examples in argument. The example may be told as a story or may be a short comparator. It may be a duplicate of the situation or may be a relatively distant metaphor. It may be of a known person, known situation or something not directly known to the other person.

Example

You should go out more often. I have a friend who used to stay in and was never really happy.

You know I had a dog like yours and he wouldn't fetch things either. I found that rubbing some jam on the stick worked.

You want to be a pop-star? Look at Jules Markam and how hard he worked. Are you prepared to put in the hours?

Discussion

Examples are often very persuasive as they contain evidence of 'real world' situations. We believe the evidence and so set up a pattern of believing that leads us to agree with the overall argument.

The assumption in the use an example is that it can be generalized to the situation about which you are talking. This is not necessarily true and may be resisted with arguments of the form 'Ah, but this is different...'.

Examples used may be direct, as above, or indirect, such as using them as metaphor of some kind to map between domains or models, bringing analogical richness to the situation.

See also

Assumption principle, Evidence principle, Analogical reasoning, Storytelling, Metaphor

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed