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Cliffhanger

 

Disciplines > StorytellingStory Devices > Cliffhanger

Description | Example | Discussion | See also

 

Description

The cliffhanger ends a story or segment of a story with a situation of great excitement or danger.

Example

In the Lord of the Rings, there are several story strands and Tolkein often leaves one strand at a cliffhanger (eg. with Frodo and Sam trapped by Shelob) whilst catching up with what is happening elsewhere.

Many soap operas use the cliffhanger at the end of each episode to keep people coming back next time for more.

Discussion

The cliffhanger uses the Zeigarnik effect, leaving the reader or viewer with an incomplete scene and hence sustaining the tension within the story.

Movie-makers use this principle sometimes to create demand for a sequel. There is also a danger in this where audiences leave the movie feeling frustrated that all loose ends are not complete. A typical such ending is where an imprisoned bad guy is able to escape, a hero or other important character is shot, or a supposedly-slain monster seems not to be completely dead.

Cliffhangers can even be used in negotiations with actors. If an actor is playing up, then the producer may decide to end a season with the actor shot or leaving home. Whether or not the character appears in the next season then depends as much on contract negotiations as audience demand!

See also

Tension principle, Zeigarnik effect, Split

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed