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Atonement with the Father

 

Disciplines > Storytelling > Campbell's 'Hero's Journey' > Atonement with the Father

Description | Discussion | See also

 

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Description

The hero may well come up against a 'father figure' who must be beaten, persuaded or whose approval must be achieved in some way. Ultimately, by whatever means, the difficult relationship between the two must be reconciled.

This person may well be a person in high authority or who has significant power in some way. It may also be a god or immortal of some kind.

The father figure may even be something symbolic, such as an ideal or concept which acts as a directive to the hero.

Example

In Star Wars, Luke confronts Darth Vader and then finds that Vader is his father.

Sherlock Holmes' 'father figure' is the ideal of the perfect logic that explains a crime.

Discussion

The father figure, in some ways, represents all fathers, with whom many sons have an ambiguous relationship, both seeking approval and yet also competing for status with them.

The father represents power, and particularly ultimate power over the hero. If this power can be taken, then the hero becomes seemingly omnipotent.

In beating the father figure, the hero takes the head of the table and thus becomes the father. In gaining the approval of the father, the hero is permitted to a higher plane.

Girls also have an awkward relationship with their father, both competing for attention against their mother and yet knowing the taboo of incest.

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed