changingminds.org

How we change what others think, feel, believe and do

| Menu | Quick | Books | Share | Search | Settings |

Master of the Two Worlds

 

Disciplines > Storytelling > Campbell's 'Hero's Journey' > Master of the Two Worlds

Description | Discussion | See also

 

Previous: Crossing of the Return Threshold

Next: Freedom to Live

 

Description

Having completed the journey out and back in, the hero is now a master of both the domestic and alien worlds and can pass over the threshold between the two without further trial

Example

In Star Wars, Luke finally becomes a Jedi Knight.

In Lord of the Rings, Aragorn, Isildur's heir, takes the his rightful position on the throne of Gondor and is crowned King. He receives the responsibility of protection in the world as Gandalf passes from Middle Earth.

Discussion

Having conquered his or her own fears in the quest, the hero is also master of the world inside them as well as the external world.

This patterning of spiritual growth can also be achieved vicariously by an audience who have linked their selves to the hero, although perhaps not quite as idealistically as the hero in the story.

This recognition of mastery is another transition in the story and further cements the position of ultimate power of the hero.

See also

Solution: Task is resolved, Recognition: Hero is recognised

 

Campbell, J. (1949). The Hero With a Thousand Faces, New York: Bollingen

Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

You can buy books here

More Kindle books:

And the big
paperback book


Look inside

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

* Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-2016
Massive Content — Maximum Speed