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Madness

 

Disciplines > Storytelling > Plots > Polti's Situations > Madness

Description | Discussion | See also

 

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Description

Elements

  • A Mad person
  • A Victim

Summary

A person becomes temporarily Mad, losing control and harming the Victim.

Variants

A

  1. Kinsmen slain in madness
  2. A lover slain in madness
  3. Slaying or injuring of a person not hated

B

  1. Disgrace brought upon oneself through madness

C

  1. Loss of loved ones brought about by madness

D

  1. Madness brought on by fear of heredity insanity

Discussion

Strong emotion causes powerful arousal, which leads to a loss of rational thinking. Anger takes over and the person loses all conscious control, effectively becoming a different person for a while.

In stories, we are both horrified by this loss of control and humanity whilst also looking on in fascination and recognition of what we perhaps sometimes would like to do. We also may feel pity and sorrow for the afflicted person, realizing that perhaps it could also happen to us.

Some people do indeed let go and find release in this activity, although others pay the price. The modern treatment of this can be Anger Management classes, where the person learns to suppressdisplace, sublimate or otherwise deflect their destructive urges.

'Madness' is the 16th of Georges Polti's 36 Dramatic Situations.

See also

All sacrificed for a passion

Emotion and rationality

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed