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One-tail and two-tail tests

 

Explanations > Social Research > Design > One-tail and two-tail tests

Description | Example | Discussion | See also

 

Description

When a set of measures is made, they typically appear as a distribution, with more 'average' measures in the middle and less at the extremes, as in the standard normal 'bell' curve.

Experimental assessment typically grabs the majority, snipping off extreme 'tails' as less likely and typically forming the acceptable 5% error. This is a two-tailed test.

Some tests seek to discover questions about 'more' or 'less' and, rather than snipping off the outer tails, draws a line and selects the people below or above the line. This is a one-tailed test.

Example

A two-tailed experiment seeks to understand the intelligence as measured by 'IQ' of a group of people and finds that 95% of the people have an IQ between 113 and 145. The other 5% are above or below these figures. In a Normal distribution, this would be around 2.5% below 113 and 2.5% above 145.

A one-tailed experiment starts with a 'genius' IQ rating of 150 and seeks to understand whether training can increase the number of geniuses in a group. The measure thus slices off the top section of the group, both before and after the treatment.

Discussion

Importantly, the statistical analysis for each of these tests is different. Knowing if you are using a one- or two-tailed test is thus important.

See also

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed