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Classical Conditioning

 

Explanations > Theories > Classical Conditioning

Description | Research | Example | So What? | See also | References 

 

Description

If a stimulus that results in an emotional response is repeated alongside another stimulus which does not cause an emotional response, eventually the second stimulus will result in the same emotional response. Classical Conditioning is thus ‘learning by association’.

In more detail, we are pre-conditioned to unconditionally respond in certain ways to stimuli. For example a sudden noise (an unconditional stimulus, US) makes us flinch (the unconditional response, UR). If a movement is made at the same time as, or just before the noise, such as moving hands to clap loudly (conditional stimulus, CS), then the person will learn to flinch when the movement is made without the noise necessarily being there (the conditional response, CR). Thus the association is made between the US and CS, with either stimulating the same response.

Classical Conditioning  does not work in all circumstances. In particular it is more effective where the conditioning may be of evolutionary benefit. 

Research

Pavlov did famous experiments with dogs, ringing a bell and then feeding them. After a while, he could ring the bell and their mouths would salivate.

Garcia and Koelling (1966) showed that rats soon learned to avoid a sweet-tasting liquid when it was followed by an injection that made them ill, but they did not learn to avoid the liquid when they received electric shocks afterwards. Presumably this is connected with learning what foods they could safely eat. The rats did, however, learn to avoid the electric shock when it was paired with light and noise (but injection+light/noise failed). Maybe this is related to learning about natural hazards like lightning or falling objects.

Example

 I liked my aunt, she always made me feel warm and wanted. She always wore a particular perfume. When I smell the perfume now, I immediately feel warm and wanted.

So what?

Using it

If you want to persuade someone to do something, get them to do it at the same time as doing something they like doing.

Do something specific every time they do something you want (like touching them somewhere or making a specific sound). Then do that specific thing and they'll think of doing the desired behavior. 

Defending

Watch out for people repeatedly touching you or having strange behaviors. Check that they're not trying to program you.

See also

Operant Conditioning, Conditioning

http://www.brembs.net/learning/, http://psychclassics.yorku.ca/Pavlov/

References

Pavlov (1927), Garcia and Koelling (1966)

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
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© Changing Works 2002-
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