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Hyperbolic discounting

 

Explanations > Theories > Hyperbolic discounting

Description | Research | Example | So What? | See also | References 

 

Description

Given a choice, we choose a small benefit in the short term over a larger benefit in the longer term.

However, if all choices appear to be in the longer term, larger benefits will be chosen, even if these appear even later than the smaller benefit.

The name 'hyperbolic' comes from the fact that when plotted on a graph, the change in preferences for short and long-term gives a hyperbolic shape over time. This reflects the way we that value things is inversely proportional to delay.

A contributory reason for this may be that our perception of time is non-linear. The year ahead seems quite long, whilst a year in ten years time is conceived as being shorter. In our conception of time, we often use a 3-D visual representation, in which the effects of perspective foreshorten more distant periods.

Research

Ainslie showed that this effect happens with pigeons, implying that it was a deep instinct.

Example

If you were offered the choice between $50 now and $100 a year from now, most would ask for the $50.

However, given the choice between $50 in nine years or $100 in ten years you would be likely choose the $100 in ten years.

So What?

Using it

Offer immediate payment and you may well get a discount. When selling, you can sell for a higher price if you allow the other party to pay later.

Defending

Be rational about the utility of things. When offered 'pay later' deals, understand the real effect on your finances.

See also

Prospect Theory

References

Chung and Herrnstein (1967), Ainslie (1974), Ainslie (1975)

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

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Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

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© Changing Works 2002-
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