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Final Furlong

 

Techniques > Tipping > How to Get a Bigger Tip > Final Furlong

Description | Discussion | See also

 

Description

Make extra efforts for your customers in the period just before they are going to tip you. Act in outstandingly helpful ways, for example:

  • Keep eyes on them and go to them the moment they look at you.
  • Offering to call them a taxi.
  • Get their coats ready for them.
  • Engage in friendly chat with them.
  • Ask them if they enjoyed the experience.
  • Offer them ideas (eg. if they are tourists).
  • Take any complaints seriously and show you will act on these.

Do not do the opposite of this, which is to be invisible, inattentive and make them wait before giving them the bill.

Discussion

The 'final furlong' is the last part of a horse race, where the finish line is in sight and the riders frantically urge on their steeds. Likewise you can make up for any dissatisfaction with a final push for a happy customer who either wants to make you feel good or who feels obliged to give you a good tip.

We remember and assess experiences unevenly over time. We remember in particular early, unusual and, relevant here, late events ( the recency effect). What you do just before they leave is hence highly influential on what they think of you as they leave.

When you do things for them, you are also setting up a reciprocal obligation, where they feel a social pressure to repay your kindness.

See also

Recency Effect, Reciprocity Norm

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed