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Action stories

 

Disciplines > Storytelling > Plots > Classic story types > Action stories

Description | Example | Discussion | See also

 

Description

Action stories are characterized by non-stop action and the general expenditure of energy. The characters are often relatively non-complex with clear divisions between good guys and bad guys (and gals, of course).

The two basic actions are fighting (including fist-fighting, martial arts, gunfights and wholesale warfare) and chasing (including on foot, in cars or other vehicles).

These formats make war, crime, rescue and escape stories classic action vehicles.

Example

James Bond
Enter The Dragon
(and other Kung-fu movies)
The Terminator

Discussion

Action stories provide thrills and excitement through the danger presented to the main character during the action. The simple good/bad divisions reassures us that, despite dangers, we know who our friends are and that good will eventually prevail.

Whilst action stories can be enjoyable, they are often not intellectually stimulating. The limited fight/chase alternatives also means they can ultimately be boring, thus lacking in value. Compensation for this may be created by adding elements of mystery, romance and so on.

See also

 

Adventure stories, Disaster stories

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed