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Pursuit

 

Disciplines > Storytelling > Plots > Polti's Situations > Pursuit

Description | Discussion | See also

 

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Description

Elements

  • Punishment
  • A Fugitive

Summary

A Fugitive is pursued, caught and Punished for some miscreant act.

Variants

A

  1. Fugitives from justice pursued for brigandage, political offences, etc

B

  1. Pursued for a fault of love

C

  1. A hero struggling against a power

D

  1. A pseudo-madman struggling against an Iago-like alienist.

Discussion

Chase is a common game with which we are familiar and so easily identify with the pursued, feeling their sense of fear and excitement as they evade capture, at least for a while.

Chase also mirrors a common broader pattern of seeking, where the hero (or someone) goes on a quest after some desired or needed object, so perhaps also evoking excitement from this alternative source.

Struggle is an odd addition to pursuit, although in the broader sense, this reflects the pattern of seeking, in which struggle can be a recurring theme.

'Pursuit' is the 5th of Georges Polti's 36 Dramatic Situations.

See also

Book review: The Two Step, 'Catch me' game

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed