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God Games
Disciplines > Game Design > Types of Game > God Games Description | Example | Discussion | See also
Description'God Games' are those in which the player has god-like powers. These powers include:
The goals of the game may be vague but often are around growing tribes and entire civilizations, fighting wars, developing people and so on. The player may be the only god. There may also be other player (or non-player) gods who may collaborate or compete. ExampleSimulation ('sim') games where the player controls the lives of families, the weather in towns, and so on. In role-player games, the 'games master' has god powers. DiscussionGod games appeal to the need for a sense of control and provides this through god-like powers to change things we cannot change in everyday life (but perhaps would like to change). With god-powers, the player can implement 'deus ex machina' effects, which may be best described as 'and then a miracle occurred'. This is sometimes used by unimaginative authors to unravel twisted story plots. In games, it can get you out of difficult situation. The risk of god-game design is that the game becomes boring. Power is great, but ultimate power leaves nothing to strive for, and hence nothing where the player can gain a sense of achievement. See alsoGames as Escape, Control, Power, Values
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Site Menu |
| Home | Top | Quick Links | Settings | |
Main sections: | Disciplines | Techniques | Principles | Explanations | Theories | |
Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help | |
More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes | |
Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate | |
| Home | Top | Menu | Quick Links | |
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