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Refusal of the Return

 

Disciplines > Storytelling > Campbell's 'Hero's Journey' > Refusal of the Return

Description | Discussion | See also

 

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Description

Having gained the Ultimate Boon, the hero wants to stay in the place where they have found bliss and enlightenment.

In comparison, the dull monotony of 'normal life' seems unacceptable, making the hero want to re-live the excitement in some way.

Example

In the Cracks of Doom, Frodo is so tired he just wants to give up. When the battle is finally won, the party tarries in Gondor.

Holmes tarries at the place where he has announced the solution.

In Star Wars, Luke stays with the rebels rather than going back to Tattooine.

Discussion

We associate different emotions with locations as well as experiences. Thus places feel good or bad depending on whether we felt good or bad there in the past.

Heroes feel very alive in their adventuring, paradoxically living as they do, on the edge of death. And there little more exciting than the climax of the story. It is not surprising that the thought of going home to humdrum is unappealing.

This happens in real life too, for example where students in university, associating the place with the fun and learning never want to leave. So they do further degrees and eventually end up working in the college or somewhere nearby.

See also

Association principle

 

Campbell, J. (1949). The Hero With a Thousand Faces, New York: Bollingen

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed