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Magic Flight

 

Disciplines > Storytelling > Campbell's 'Hero's Journey' > Magic Flight

Description | Discussion | See also

 

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Description

The hero hurries home with the treasure that has been gained in the Ultimate Boon.

This may be a mad dash, perhaps away from the remaining enemy forces, perhaps in fear of bandits or loss of the treasure along the way, and maybe to meet some time constraint by which the treasure must be returned to some place.

Example

In Lord of the Rings, Frodo and Sam are rescued from the slopes of Mount Doom by the giant eagles.

The journey home is seldom covered in Sherlock Holmes story. He and Watson 'magically' reappear in 221b Baker Street.

Discussion

The headlong flight adds excitement after the climax of the ultimate boon, particularly if there is pursuit involved. The desperation of the chase thus keeps the audience on the edges of their seats.

Chase games are a common pattern of inter-human behavior, combining a mixed emotion of fear of being caught with the exhilarating hope for escape and salvation.

See also

Return: Hero sets out for home, Pursuit: Hero is chased, 'Catch me' game

 

Campbell, J. (1949). The Hero With a Thousand Faces, New York: Bollingen

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed