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Hurry Up

 

Explanations > Motivation > Kahler's drivers > Hurry up

Imperative | Identification | Benefits | Problems | Treatment | So what?

 

This is one of the five drivers originally identified in the field of Transactional Analysis by Taibi Kahler. Here are some simple and useful notes on it.

Imperative

  • Go faster. Whatever I am doing, it's not  being done quickly enough.
  • So much to do, so little time.

Identification

  • Enthusiastic and action-oriented.
  • Many things on the go at once. Often juggling several quite different activities.
  • Time language, using words like 'now', 'schedule', 'timely' and so on.
  • Complaints that there is not enough time.
  • Talking quickly and checking the clock frequently.
  • Impatient (watch for tapping fingers and huffing).
  • May explode into anger if held up.

Benefits

  • When given work delivers it quickly.
  • Good focus on output and delivery (when not combined with 'try hard').

Problems

  • Fretting over having 'nothing to do'.
  • Speed over accuracy.
  • Taking on too much and then complaining
  • Hassling others to do things before they are ready.

Treatment

  • Thank them for their time.
  • Ensure they think before they act.
  • Help them to 'be' without 'doing'. Get them to sit quietly and appreciate a single moment.

So what?

Recognize these drivers in yourself and others and treat them accordingly.

See also

Ellis' Irrational Beliefs, A-player problems, Rapid Fire, Hurry Close

 

Kahler, T. (1975). Drivers—The Key to the Process Script.  Transactional Analysis Journal, 5:3

 

http://www.kahlercommunications.com/

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed