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Invisible Reminders

 

Techniques > Tipping > How to Get a Bigger Tip > Invisible Reminders

Description | Discussion | See also

 

Description

Tell the people in very subtle ways to give a tip.

One way to do this is to have an old painting on the wall of a rich person giving money to a poor person, or to have such pictures on the table place-mats.

Another way is to play music where the lyrics are about being kind and generous to others. Ensure the music is up-beat, by the way, not a miserable dirge.

A neat way is to engineer the word 'tip' into your language. Remember that there are many different meanings of the word. Emphasize the phrase 'give tip', even if the words are spread out.

Can I give you a tip? Try holding the implement in a fist -- there, that's better isn't it?

Here, can I give you this. Careful, don't tip the glass.

Discussion

Invisible reminders have to be that: invisible. If you are too unsubtle, you will just annoy your customers and they will be less likely give a good tip (in fact the only tip you might get is that you should be less obvious).

Invisible reminders work because most of our minds are unconscious and we are constantly taking in sights and sounds that we do not consciously process but which still have an effect. It is not really surprising, as the conscious is linear and time-bound, whilst the unconscious can process far more data simultaneously.

See also

Persuasive language, Metaphor, Elaboration Likelihood Model

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed