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Chase stories

 

Disciplines > Storytelling > Plots > Classic story types > Chase stories

Description | Example | Discussion | See also

 

Description

A person gets chased. They nearly get caught many times.

Sometimes there is turn-taking as the chased becomes the chaser for a while.

Car chases are typified by high speeds, sliding around corners, leaping over things, crashing into things and assorted other stunts. Variants include pursuits using boats, planes and other high-speed and novelty vehicles.

People chases involve lots of running. Many chases include shooting.

There are many variants on the chase story, ranging from on foot to assorted vehicles. The chase may involve criminals as fugitives or pursuers.

Example

The Fugitive
Bullitt
The Terminator

Discussion

Chasing plays to a deep need to be wanted, to belong, to be loved and held in high esteem. Chasing may thus be played out in 'Catch me' games.

A variant of the chase is romantic or emotional, where one person seeks the affections of another.

One of the most cynically remarkable thing about high speed chases in movies is that surprisingly few people get hurt. This perhaps reflects the desire for

See also

Games, Escape stories

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed