changingminds.org

How we change what others think, feel, believe and do

| Menu | Quick | Books | Share | Search | Settings |

Psychological principles

 

Disciplines > Workplace design > Psychological principles

Stimulation | Socialization | Identity | Control | See also

 

Stimulation

  • When people are stimulated, they are more alert, more creative and more productive.

    • The state of arousal is a state. It does not have to be caused by the work at hand.

  • People are stimulated by an environment which is interesting, varying, changing.

  • You can vary color, angles, shapes, direction, texture, etc.

  • Changes can be made by regular revision (such as changing pictures on the walls).

    • Gradually revealing vistas as people move about.

    • Curves and changing light.

  • Other people are stimulating in their conversation and actions.

  • Stimulation can be over-done, causing shock or confusion.

    • Too sudden or changes with too much contrast.

    • Too bright or too many colors.

    • Too many angles or changes in direction.

Socialization

  • We have a strong need for a sense of belonging.

    • This is one reason many people become unhappy if they only work at home.

  • There are many ways of belonging.

    • Sitting near them.

    • Being able to look at one another.

    • Receiving the same benefits and services.

  • The sound of other people talking reminds us that we are not alone.

  • Talking face-to-face with others is very powerful socialization.

    • We will initiate conversation only if we feel sufficiently safe and uninhibited.

    • The less formal and about defined work subjects our intended conversation, the more we will feel inhibited.

Identity

  • We have a need for a sense of identity, of who we are.

    • This is why many people decorate their desks with pictures of their families, etc.

  • Our sense of identity is increased by belonging, esteem of others (recognition and praise), success.

  • We may also associate with our friends and work colleagues, as well as the company brand.

  • Reminders of the company brand help keep people loyal.

    • This can be done with color, logos, slogans, messages, as well as services and other benefits.

    • As with anything, it can be overdone.

Control

  • We have a fundamental need for a sense of control.

  • Choice increases our sense of control.

    • Too much choice, however, causes confusion and uncertainty, decreasing our sense of control.

  • Control is increased by certainty, completion, predictability.

See also

Needs

 

Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

You can buy books here

More Kindle books:

And the big
paperback book


Look inside

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

* Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-2016
Massive Content — Maximum Speed