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Management Causality Mapping

 

Disciplines > Change Management > Creating Change > Management Causality Mapping

Method | Discussion | See also

 

Method

Get a management team to understand the effect that it is having on itself and the organization by linking together causes and effects, in particular how thoughts and choices lead to visible behaviors and consequent results.

Here is a basic mapping that can be used. You can also get more complex (depending on what the team is ready to accept). A good sequence that minimizes resistance is as follows:

  1. What the organization and my people say and do.
  2. What thinking and choosing leads them to this.
  3. What we as a management team say and do (is this the same as our people?)
  4. Our methods of thinking and choosing that lead to our actions and words.

Pause here to reflect on discuss how what we say and do affects what the people in the organization say and do.

Next it is time to get personal:

  1. What I say and do.
  2. How I think and choose that leads to what I say and do.

 

 

 

When it is realized how dysfunctional current thinking and behavior is, you can then move to discussing how these should change.

Discussion

This process is based first on the following simple model, that what people say and do is based on what they think and choose.

 

 

The extension to this (in the dotted lines in the first diagram) is that what people think and choose is based on what other people say and do, in particular significant others such as managers, friends and social leaders.

If this pattern of cause and effect can be identified, then plans can be made to change it. This has a circular effect, as in the Betari Box, where we all change how we think and choose based on what others say and do. However, in organizations, this is more linear in the way that What management teams think and choose has a significant and causal effect on what others in the organisation think and choose and hence say and do. By changing at a deep level themselves first, managers can change the culture of the organization.

See also

The Betari Box, Values, Preferences, Beliefs, Schema, Culture

 

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Site Menu

| Home | Top | Quick Links | Settings |

Main sections: | Disciplines | Techniques | Principles | Explanations | Theories |

Other sections: | Blog! | Quotes | Guest articles | Analysis | Books | Help |

More pages: | Contact | Caveat | About | Students | Webmasters | Awards | Guestbook | Feedback | Sitemap | Changes |

Settings: | Computer layout | Mobile layout | Small font | Medium font | Large font | Translate |

 

 

Please help and share:

 

Quick links

Disciplines

* Argument
* Brand management
* Change Management
* Coaching
* Communication
* Counseling
* Game Design
* Human Resources
* Job-finding
* Leadership
* Marketing
* Politics
* Propaganda
* Rhetoric
* Negotiation
* Psychoanalysis
* Sales
* Sociology
* Storytelling
* Teaching
* Warfare
* Workplace design

Techniques

* Assertiveness
* Body language
* Change techniques
* Closing techniques
* Conversation
* Confidence tricks
* Conversion
* Creative techniques
* General techniques
* Happiness
* Hypnotism
* Interrogation
* Language
* Listening
* Negotiation tactics
* Objection handling
* Propaganda
* Problem-solving
* Public speaking
* Questioning
* Using repetition
* Resisting persuasion
* Self-development
* Sequential requests
* Storytelling
* Stress Management
* Tipping
* Using humor
* Willpower

Principles

+ Principles

Explanations

* Behaviors
* Beliefs
* Brain stuff
* Conditioning
* Coping Mechanisms
* Critical Theory
* Culture
* Decisions
* Emotions
* Evolution
* Gender
* Games
* Groups
* Habit
* Identity
* Learning
* Meaning
* Memory
* Motivation
* Models
* Needs
* Personality
* Power
* Preferences
* Research
* Relationships
* SIFT Model
* Social Research
* Stress
* Trust
* Values

Theories

* Alphabetic list
* Theory types

And

About
Guest Articles
Blog!
Books
Changes
Contact
Guestbook
Quotes
Students
Webmasters

 

| Home | Top | Menu | Quick Links |

© Changing Works 2002-
Massive Content — Maximum Speed